i. Status Effects

Status Effects

Status Effects

This is a complete list of all status effects a character can suffer from during combat scenarios.

For documentation of all actions a character may take during their turn, see TURN ACTIONS.



Ailment Status Effects

Acidic

You're being eaten alive.
  • The ACIDIC status effect inflicts damage worth 1HP for 5 turns.
  • While suffering from the ACIDIC status effect, recieve a -2 penalty on all rolls to hit.
  • The ACIDIC status effect cannot be cured.



Bound

Well, isn't that inconvenient.
  • The BOUND status effect has two variants: Lethal and Non-Lethal.
  • While suffering from the Lethal variant, all movement except the use of a gun is restricted and characters take damage worth 5HP each turn until freed.
  • While suffering from the Non-Lethal variant, all movement is restricted until the character is freed.
  • The BOUND status effect may be cured by successfully performing the Escape action.



Burning

You're burning alive.
  • The BURNING status effect inflicts incremental damage worth 1D4 HP on the first turn and +1D4 HP each turn thereafter until cured.
    • Example: On a character's second turn suffering from the BURNING status effect, they will take damage worth 2D4 HP.

  • If a character becomes incapacitated while suffering from the BURNING status effect, they will die.
  • The BURNING status effect can be cured by successfully performing the Put Yourself Out action.



Concussed

You're seeing double.
  • The CONCUSSED status effect inflicts a -5 penalty on all rolls to hit for the duration of the combat scenario or event.
  • The CONCUSSED status effect cannot be cured.



Infection

You've contracted the virus.
  • The INFECTION status effect does not inflict any damage or penalties during the current combat scenario.
  • The INFECTION status effect cannot be cured; any character afflicted with the INFECTION status effect is guaranteed to die.



Mind-Controlled

You're surrounded by enemies.
  • The MIND-CONTROLLED status effect makes characters susceptible to their enemy's will and forces them to perform actions as instructed.
  • While suffering from the MIND-CONTROLLED status effect, players will temporarily lose all control of their character, excluding the character's dialogue.
  • Characters may attempt to cure themselves of the MIND-CONTROLLED status effect by rolling a contesting D20 die against their enemy.
    • For rolls HIGHER than the opposing die, characters successfully break free and are cured.
    • For rolls LOWER than the opposing die, characters remain afflicted.
  • If a character fails 2 consecutive rolls, they will only break free once the enemy has been defeated.



Poisoned

You're not feeling so good.
  • The POISONED status effect inflicts damage worth 1D4 HP each turn until cured.
  • While suffering from the POISONED status effect, recieve a -1 penalty on all rolls to hit for the first turn, and an additional -1 each turn thereafter.
  • The POISONED status effect can be cured by using the following medical items, purchasable from certain traders and recoverable during events:
    • Purifinex Supplements



Stunned

You're seeing stars.
  • The STUNNED status effect prevents all actions on the first turn following its onset.
  • While suffering from the STUNNED status effect, after the first turn, recieve a -2 penalty on all rolls to hit for 1 turn.
  • The STUNNED status effect cannot be cured until it ends naturally.



Injury Status Effects

Bleeding

Who knew you had so much blood inside?
  • The BLEEDING status effect inflicts damage worth 1D4 HP each turn until treated.
    • After 5 turns, if left untreated, characters recieve the BLOOD LOSS status effect.

  • The BLEEDING status effect can be treated by using the following medical items, purchasable from certain traders and recoverable during events:
    • First Aid Kits
    • Wound Kits
    • Revitalisol Medicinal Spray
    • Hemolock Supplements
    • Bandages
    • Makeshift Bandages



Blood Loss

You can't even stand up straight anymore.
  • The BLOOD LOSS status effect is sustained after suffering from the BLEEDING status effect for 5 turns without treatment.

  • While suffering from the BLOOD LOSS status effect, characters receive a -2 on all rolls to hit and enemies receive a +3 boost on all rolls to hit them.
    • Additionally, characters receive a decrease in their maximum number of available downs, from 3 to 2.

  • The BLOOD LOSS status effect cannot be treated.



Crippled

You're not feeling so fast anymore.
  • The CRIPPLED status effect restricts a character's ability to Sprint for the remainder of the combat scenario or event.
  • While suffering from the CRIPPLED status effect, enemies receive a +3 boost on all rolls to hit the suffering character.
  • The CRIPPLED status effect cannot be treated.



Fracture

That's not supposed to bend like that.
  • The FRACTURE status effect has two variants: Arm and Leg.

  • The Arm variant restricts characters to one-handed weapons and inflicts a -3 penalty on all rolls to hit.
    • If mitigated by a Splint Kit, weapon restrictions still apply but the penalty is reduced to -1 on all rolls to hit.

  • The Leg variant restricts a character's movement to 1 tile per AP and grants enemies a +3 boost on all rolls to hit them.
    • If mitigated by a Splint Kit, movement restrictions still apply but the boost is reduced to +1 on all rolls to hit them.

  • The FRACTURE status effect cannot be removed entirely, but may be mitigated by using the following medical items, purchasable from certain traders and recoverable during events:
    • Splint Kits



Gouged Eye

One's better than none.
  • The GOUGED EYE status effect inflicts a -3 penalty on all rolls to hit.
  • The GOUGED EYE status effect cannot be treated.



Heavy Wound

Isn't that supposed to be inside of you?
  • The HEAVY WOUND status effect inflicts a stackable -4 maximum HP.
  • While suffering from two or more HEAVY WOUNDS, characters are restricted to one-handed weapons for melee attacks and revolvers or pistols for ranged attacks, as well as a movement restriction of 1 tile per AP.
  • The HEAVY WOUND status effect can only be treated by using the following medical items, purchasable from certain traders and recoverable during events:
    • First Aid Kits
    • Wound Kits



Minor Wound

Just a flesh wound, right?
  • The MINOR WOUND status effect inflicts a stackable -2 maximum HP.
  • The MINOR WOUND status effect can only be treated by using the following medical items, purchasable from certain traders and recoverable during events:
    • Revitalisol Medicinal Spray
    • First Aid Kits
    • Wound Kits



Paralyzed

You can't feel anything.
  • The PARALYZED status effect has three variants: Permanent, Temporary, and Venom.

  • The Permanent variant renders characters completely immobilized.
    • This variant cannot be treated.

  • The Temporary variant renders characters temporarily immobilized.
    • This variant can be treated with time and physical therapy.

  • The Venom variant renders characters immobilized until they are treated.
    • This variant can be treated by using Purifinex Supplements, purchasable from certain traders and recoverable during events.



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Last Updated: June 10, 2024

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