• Applications for What We Become: Survivor Stories are currently on hold while we work on creating our second wave of combat tests.

    What We Become: Survivor Stories is a series of bite-sized scenarios meant to test our new and improved combat system in action! Our first wave contained 5 different scenarios, all taking place within the What We Become universe. Our second wave will contain 5 more scenarios. If you've been waiting to play on the server, now's your chance!

    Additionally, each scenario has a limited number of slots for each role in the party, as well as an overall participation limit. If you apply for a role/scenario that is already full, you will be asked to apply for a different role/scenario. You can view the number of slots remaining for the current scenario on its respective forum post, linked above.

    Make sure to check out our latest newsletter if you haven't yet! It has lots of information about our upcoming lore, among other things.

b. Cover System

Cover System

Cover System

Characters have the option to utilize cover to enhance their defensive capabilities in combat scenarios.

Cover Categories

Half Cover

  • Half Cover includes various objects such as waist-high fences, rocks, traffic barricades, and small vehicles.
    • When a character is in Half Cover, any attacks made against them suffer a penalty of -2 to all rolls, reflecting the increased difficulty of hitting a partially obscured target.

Full Cover

  • Full Cover includes more substantiate structures such as brick walls, tall barricades, and large vehicles.
    • When a character is in Full Cover, any attacks made against them suffer a penalty of -3 to all rolls, reflecting the significant protection offered by the cover.

Destructible & Explosive Cover

  • There are two sub-categories of cover: Destructible Cover and Explosive Cover.
  • Most pieces of cover can be destroyed, either from taking significant damage over time or from the use of explosive devices.
    • Some destructible cover may be explosive, posing the risk of significant damage if in use when set off.

Cover Actions

  • Certain enemies do not have the ability to seek cover.
    • This includes infected and the majority of animals, monsters, and vehicles.

Hunkering Down

  • A character may choose to further boost their defense by utilizing the Hunker Down action at the end of their turn.
    • The Hunker Down action inflicts a penalty of -1 on all incoming attack rolls, regardless of their cover state.


  • A character may attempt to Flank an enemy for a boost of +5 to hit.
    • To Flank an enemy, position your character behind the enemy's line of cover and ensure you have a clear, unobstructed line of fire on them.
    • If both parties are exposed to one another, each receives the flanking bonus.

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Last Updated: July 6, 2023