d. Health System

Health System

Health System

Character Hit Point (HP) values vary depending on which traits a character posesses.

The default HP pool a character starts with is 20HP.
The maximum HP pool a character may start with is 29HP.
The minimum HP pool a character may start with is 15HP.



Bleed Out Timer

  • When a character is downed, a bleed out timer begins.
    • On the first down, the character has 5 turns to be revived before they die.
    • On the second down, the character has 4 turns to be revived before they die.
    • On the third down, the character has 3 turns to be revived before they die.
    • Ater the third down, the character dies outright.

  • A character is considered downed when their health reaches 0HP.
  • While downed, a character has two options for revival: revival by another character, or self-revival.
    • Self-revival is limited to 3 attempts for characters with a medical background, and 2 attempts for all characters.
    • If all attempts as revival fail, the character dies outright.



Medical Items

  • A wide range of medical items with their own unique uses have been implemented into the game.
    • This includes both new and existing medical items adapted to the combat system.

  • Click on a medical item to copy the info to your clipboard.
  • Sort the list alphabetically by clicking on one of the headers.



Name Description
First Aid Kit An all-encompasing medical item that restores the user to full HP. Treats the BLEEDING status effect and all non-permanent injuries.
Wound Care Kit A wound care kit that treats the BLEEDING status effect and all non-permanent injuries. Does not restore any HP.
Splint Kit A splint that treats the FRACTURED status effect.
Revitalisol Medicinal Spray A medicinal spray that restores 15HP and treats the BLEEDING status effect. Can also be used to sterilize bandages and fight wound infections.
Rejuvenex Medicinal Spray A less effective medicinal spray that restores 10HP. Can also be used to sterilize bandages and fight wound infections.
Vitalix Supplements A supplement that restores 4HP. Can also be used to alleviate panic.
Hemolock Supplements A supplement that treats the BLEEDING status effect. Can also be used to alleviate pain.
Purifinex Supplements A supplement that cures the POISONED status effect. Can also be used to alleviate fatigue.
Bandages Restores 3HP and treats the BLEEDING status effect.
Makeshift Bandages Restores 2HP and treats the BLEEDING status effect.



Traits

  • Certain traits within the game may yield distinct advantages and disadvantages upon selection and utilization, taking into accouint the diversity of character abilities and attributes.
    • Some traits are capable of evolving or before removed through roleplay means or the passage of time.

  • Click on a trait to copy the info to your clipboard.
  • Sort the list alphabetically by clicking on one of the headers.



Name Description
Stout +1HP in starting pool.
Strong +2HP in starting pool.
Feeble -1HP in starting pool.
Weak -2HP in starting pool.
Obese +4HP in starting pool; 2AP per tile movement penalty.
Thick Skinned +3HP in starting pool; resists the BLEEDING status effect.
Thin Skinned -3HP in starting pool; susceptible to the BLEEDING status effect.
Resilient Resists the POISONED status effect.
Prone to Illness Susceptible to the POISONED status effect.
Fast Healer Restore an extra 1D4 worth of HP when using a healing item.
Fear of Blood Requires a D20 die roll in order to heal yourself or others; if failed, the medical item is wasted. When healing yourself while downed, recieve a -1 penalty to all rolls.
Dextrous Receive one free miscellaneous action every combat scenario.
Fresh Amputee -8 penalty on all rolls to hit when using a two-handed weapon.
Fresh Amputee (No Prosthetic) -9 penalty on all rolls to hit when using a two-handed weapon.
Proficient Amputee -5 penalty on all rolls to hit when using a two-handed weapon.
Proficient Amputee (No Prosthetic) -6 penalty on all rolls to hit when using a two-handed weapon.
Adept Amputee -2 penalty on all rolls to hit when using a two-handed weapon.
Adept Amputee (No Prosthetic) -3 penalty on all rolls to hit when using a two-handed weapon.



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Last Updated: June 17, 2024

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