Name | Description |
---|---|
First Aid Kit | An all-encompasing medical item that restores the user to full HP. Treats the BLEEDING status effect and all non-permanent injuries. |
Wound Care Kit | A wound care kit that treats the BLEEDING status effect and all non-permanent injuries. Does not restore any HP. |
Splint Kit | A splint that treats the FRACTURED status effect. |
Revitalisol Medicinal Spray | A medicinal spray that restores 15HP and treats the BLEEDING status effect. Can also be used to sterilize bandages and fight wound infections. |
Rejuvenex Medicinal Spray | A less effective medicinal spray that restores 10HP. Can also be used to sterilize bandages and fight wound infections. |
Vitalix Supplements | A supplement that restores 4HP. Can also be used to alleviate panic. |
Hemolock Supplements | A supplement that treats the BLEEDING status effect. Can also be used to alleviate pain. |
Purifinex Supplements | A supplement that cures the POISONED status effect. Can also be used to alleviate fatigue. |
Bandages | Restores 3HP and treats the BLEEDING status effect. |
Makeshift Bandages | Restores 2HP and treats the BLEEDING status effect. |
Name | Description |
---|---|
Stout | +1HP in starting pool. |
Strong | +2HP in starting pool. |
Feeble | -1HP in starting pool. |
Weak | -2HP in starting pool. |
Obese | +4HP in starting pool; 2AP per tile movement penalty. |
Thick Skinned | +3HP in starting pool; resists the BLEEDING status effect. |
Thin Skinned | -3HP in starting pool; susceptible to the BLEEDING status effect. |
Resilient | Resists the POISONED status effect. |
Prone to Illness | Susceptible to the POISONED status effect. |
Fast Healer | Restore an extra 1D4 worth of HP when using a healing item. |
Fear of Blood | Requires a D20 die roll in order to heal yourself or others; if failed, the medical item is wasted. When healing yourself while downed, recieve a -1 penalty to all rolls. |
Dextrous | Receive one free miscellaneous action every combat scenario. |
Fresh Amputee | -8 penalty on all rolls to hit when using a two-handed weapon. |
Fresh Amputee (No Prosthetic) | -9 penalty on all rolls to hit when using a two-handed weapon. |
Proficient Amputee | -5 penalty on all rolls to hit when using a two-handed weapon. |
Proficient Amputee (No Prosthetic) | -6 penalty on all rolls to hit when using a two-handed weapon. |
Adept Amputee | -2 penalty on all rolls to hit when using a two-handed weapon. |
Adept Amputee (No Prosthetic) | -3 penalty on all rolls to hit when using a two-handed weapon. |
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