• Applications for What We Become: Survivor Stories are currently on hold while we work on creating our second wave of combat tests.

    What We Become: Survivor Stories is a series of bite-sized scenarios meant to test our new and improved combat system in action! Our first wave contained 5 different scenarios, all taking place within the What We Become universe. Our second wave will contain 5 more scenarios. If you've been waiting to play on the server, now's your chance!

    Additionally, each scenario has a limited number of slots for each role in the party, as well as an overall participation limit. If you apply for a role/scenario that is already full, you will be asked to apply for a different role/scenario. You can view the number of slots remaining for the current scenario on its respective forum post, linked above.

    Make sure to check out our latest newsletter if you haven't yet! It has lots of information about our upcoming lore, among other things.

h. Nemesis System

Nemesis System

Nemesis System

This purpose of this system is to enhance and enrich hostile enemies by providing a progression method for them.

Nemesis System Overview

  • If an enemy survives multiple events and establishes a history with a particular character or kills a member of the player's party, they can become a Nemesis.
    • A Nemesis is a personalized mini-boss that is specifically designed to counter the player's characters.
    • The actions a player takes shapes the dynamics of these rivalries and vendettas, resulting in increasingly unpredictable situations while a Nemesis is present.

  • Nemesis adversaries survive and enhance their skills in relentless pursuit of a character and whatever their ultimate goal may be.
    • They undergo progression similar to player characters.

  • It is advisable to seize the opportunity to eliminate a Nemesis adversary as soon as possible, as they may become a formidable force and pose a significant threat.

Eliminating a Nemesis

  • Successfully eliminating a Nemesis adversary serves more than just removing a powerful enemy.
  • In many cases, a stronger Nemesis will yield better drops upon their death, granting a character access to unique items with powerful abilities.
    • The strength of a Nemesis directly correlates to the potential power of items obtained upon their death.

  • It is up to the character to determine whether to show mercy towards their Nemesis, and the Nemesis' response may be influenced by their decision.
  • Alternatively, if feasible, a character can opt to imprison their Nemesis.
    • It is important to note that showing mercy can have consequences and may result in unexpected narrative twists.

Player Nemeses

  • In rare cases, a character's Nemesis may come in the form of another player character.
    • In such cases, both player characters will become each other's distinct Nemesis, possessing abilities that can potentially outdo one another.

  • As their rivalry intensifies, both will acquire new abilities and NPC followers may provide either party with valuable leads regarding their Player Nemesis' whereabouts and current objectives.
    • Should a character decide to intercept and disrupt their Player Nemesis' endevaors, they will engage in conflict against their Player Nemesis' forces or even their Player Nemesis themself.

  • Successfully defeating, halting, or destroying a Player Nemesis' objectives will increase the character's level, granting them more potent advantages against their Player Nemesis.
    • Bear in mind that a character's Player Nemesis will always possess the same capability to target and hinder them in return.

<< g. Notoriety System i. Status Effects >>

Last Updated: June 24, 2023