It's official, our next main lore, and its accompanying mini lore have been announced: Ties That Bind: City of Angels and Ties That Bind: What Lies Beneath!
You can read more about them in our newest newsletter
. Information regarding our mod list and overall plans can be found in our here .
Build 41 FAQ
We will open up applications for
Ties That Bind: What Lies Beneath once What We Become Part II: What Remains has concluded. Stay tuned for that announcement! If you join our , you'll be notified as soon as it drops.
Thank you to everyone for your patience! We're excited to share everything we've been working on.
This is a complete list of actions that you may perform during your turn in combat.
It is heavily recommended that you keep this page open as a reference during combat scenes.
Melee (Fist) | 2 AP | DMG: D4
Cut (One-Handed) | 3 AP | DMG: 2D8 + Effects
Cut (Two-Handed) | 4 AP | DMG: 2D10 + Effects
Smash (One-Handed) | 4 AP | DMG: 2D10
Smash (Two-Handed) | 6 AP | DMG: 2D20
Shoot (Pistol - Semi) | 3 AP | DMG: 3D10
Shoot (Pistol - Burst/Full Auto) | 4 AP | DMG: 3D10
Shoot (SMG - Semi) | 2 AP | DMG: 2D20
Shoot (SMG - Burst/Full Auto) | 3 AP | DMG: 3D20
Shoot (Rifle - Semi) | 3 AP | DMG: 3D20
Shoot (Rifle - Burst/Full Auto) | 4 AP | DMG: 4D20
Shoot (Crossbow) | 3 AP | DMG: 3D20 + Bleeding Effect
Shoot (Longbow) | 4 AP | DMG: 4D20 + 5
Shoot (Shotgun) | 4 AP | DMG: 4D20 + 5
Shoot (Sniper) | 6 AP | DMG: 5D20
Shoot (Heavy/Special) | 6 AP | DMG: 3D20 + Effects (20 Tile Radius) | Damage will changing depending on weapon.
Use a Throwable (Grenades/Molotovs/etc.) | 4 AP | DMG: 2D20 + D10 for Burn Damage (10 Tile Radius)
Aim (Out-of-Cover) | 2 AP | You focus your next shot. | +2 to ensuing aim roll.
Aim (In-Cover) | 2 AP | You focus your next shot from in cover. | +3 to ensuing aim roll.
Hunker Down (Out-of-Cover | Ends Your Turn) | 2 AP | You hunker yourself down. | -1 to aim rolls against you.
Hunker Down (In-Cover | Ends Your Turn) | 2 AP | You hunker yourself down in cover. | -2 to aim rolls against you.
Overwatch (Ends Your Turn) | 2 AP | You ready yourself to fire on the first thing that moves. | If someone makes a movement action within your range, you will take one shot at them with a -2 to hit.
Reload (Any Gun) | 2 AP
Use a Healing Item (Bandage) | 2 AP | Restores 15 HP
Use a Stimulant/Drug | 2 AP | Gives passive effects.
Use a Non-Lethal Throwable (Rocks/Flares/Glow Sticks) | 2 AP
Let Them Loose | 2 AP | Allows your pet to enter combat.
Call Them Back | 2 AP | Allows your pet to exit combat.
Put Yourself Out (While suffering from the | BURNING status) 6 AP
Escape (While | BINDED by an enemy, or any trap) 6 AP
World Interaction (Doors/Moving Items/Other) | 1 AP
Movement | 1 AP per tile