≫ TIES THAT BIND: CITY OF ANGELS & TIES THAT BIND: WHAT LIES BENEATH ≪
It's official, our next main lore, and its accompanying mini lore have been announced: Ties That Bind: City of Angels and Ties That Bind: What Lies Beneath!
You can read more about them in our newest newsletter here. Information regarding our mod list and overall plans can be found in our Build 41 FAQ.
We will open up applications for Ties That Bind: What Lies Beneath once What We Become Part II: What Remains has concluded. Stay tuned for that announcement! If you join our Discord, you'll be notified as soon as it drops.
Thank you to everyone for your patience! We're excited to share everything we've been working on.
Shoot (Heavy/Special) | 6 AP | DMG: 3D20 + Effects (20 Tile Radius) | Damage will changing depending on weapon.
Use a Throwable (Grenades/Molotovs/etc.) | 4 AP | DMG: 2D20 + D10 for Burn Damage (10 Tile Radius)
Combat Abilities
Aim (Out-of-Cover) | 2 AP | You focus your next shot. | +2 to ensuing aim roll.
Aim (In-Cover) | 2 AP | You focus your next shot from in cover. | +3 to ensuing aim roll.
Hunker Down (Out-of-Cover | Ends Your Turn) | 2 AP | You hunker yourself down. | -1 to aim rolls against you.
Hunker Down (In-Cover | Ends Your Turn) | 2 AP | You hunker yourself down in cover. | -2 to aim rolls against you.
Overwatch (Ends Your Turn) | 2 AP | You ready yourself to fire on the first thing that moves. | If someone makes a movement action within your range, you will take one shot at them with a -2 to hit.
Misc./Passive Actions
Reload (Any Gun) | 2 AP
Use a Healing Item (Bandage) | 2 AP | Restores 15 HP
Use a Stimulant/Drug | 2 AP | Gives passive effects.
Use a Non-Lethal Throwable (Rocks/Flares/Glow Sticks) | 2 AP
Let Them Loose | 2 AP | Allows your pet to enter combat.
Call Them Back | 2 AP | Allows your pet to exit combat.
Put Yourself Out (While suffering from the BURNING status) | 6 AP
Escape (While BINDED by an enemy, or any trap) | 6 AP
World Interaction (Doors/Moving Items/Other) | 1 AP