Turn Actions

Turn Actions

This is a complete list of actions that you may perform during your turn in combat.

It is heavily recommended that you keep this page open as a reference during combat scenes.

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Attacks

  • Melee (Fist) | 2 AP | DMG: D4
  • Cut (One-Handed) | 3 AP | DMG: 2D8 + Effects
  • Cut (Two-Handed) | 4 AP | DMG: 2D10 + Effects
  • Smash (One-Handed) | 4 AP | DMG: 2D10
  • Smash (Two-Handed) | 6 AP | DMG: 2D20

  • Shoot (Pistol - Semi) | 3 AP | DMG: D10
  • Shoot (Pistol - Burst/Full Auto) | 4 AP | DMG: 3D10

  • Shoot (SMG - Semi) | 2 AP | DMG: 2D20
  • Shoot (SMG - Burst/Full Auto) | 3 AP | DMG: 3D20

  • Shoot (Rifle - Semi) | 3 AP | DMG: 3D20
  • Shoot (Rifle - Burst/Full Auto) | 4 AP | DMG: 4D20

  • Shoot (Crossbow) | 3 AP | DMG: 3D20 + Bleeding Effect
  • Shoot (Longbow) | 4 AP | DMG: 4D20 + 5

  • Shoot (Shotgun) | 4 AP | DMG: 4D20 + 5

  • Shoot (Sniper) | 6 AP | DMG: 5D20

  • Shoot (Heavy/Special) | 6 AP | DMG: 3D20 + Effects (20 Tile Radius) | Damage will changing depending on weapon.

  • Use a Throwable (Grenades/Molotovs/etc.) | 4 AP | DMG: 2D20 + D10 for Burn Damage (10 Tile Radius)

Combat Abilities

  • Aim (Out-of-Cover) | 2 AP | You focus your next shot. | +2 to ensuing aim roll.
  • Aim (In-Cover) | 2 AP | You focus your next shot from in cover. | +3 to ensuing aim roll.

  • Hunker Down (Out-of-Cover | Ends Your Turn) | 2 AP | You hunker yourself down. | -1 to aim rolls against you.
  • Hunker Down (In-Cover | Ends Your Turn) | 2 AP | You hunker yourself down in cover. | -2 to aim rolls against you.

  • Overwatch (Ends Your Turn) | 2 AP | You ready yourself to fire on the first thing that moves. | If someone makes a movement action within your range, you will take one shot at them with a -2 to hit.

Misc./Passive Actions

  • Reload (Any Gun) | 2 AP
  • Use a Healing Item (Bandage) | 2 AP | Restores 10 HP
  • Use a Stimulant/Drug | 2 AP | Gives passive effects.
  • Use a Non-Lethal Throwable (Rocks/Flares/Glow Sticks) | 2 AP
  • Let Them Loose | 2 AP | Allows your pet to enter combat.
  • Call Them Back | 2 AP | Allows your pet to exit combat.
  • Put Yourself Out (While suffering from the BURNING status) | 6 AP
  • Escape (While BINDED by an enemy, or any trap) | 6 AP
  • World Interaction (Doors/Moving Items/Other) | 1 AP
  • Movement | 1 AP per tile
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