≫ TIES THAT BIND: CITY OF ANGELS & TIES THAT BIND: WHAT LIES BENEATH ≪

  • It's official, our next main lore, and its accompanying mini lore have been announced: Ties That Bind: City of Angels and Ties That Bind: What Lies Beneath!

    You can read more about them in our newest newsletter here. Information regarding our mod list and overall plans can be found in our Build 41 FAQ.

    We will open up applications for Ties That Bind: What Lies Beneath once What We Become Part II: What Remains has concluded. Stay tuned for that announcement! If you join our Discord, you'll be notified as soon as it drops.

    Thank you to everyone for your patience! We're excited to share everything we've been working on.

Claim Rules

Personal Claims

  • Characters may claim one building or room.

» A note stating the character's name and the date which is the claim was established must be placed at every entrance, not including windows.
» Players may specify whether or not the entrance is locked via the note, or mechanically lock the entrance. Both act the same.

  • Garages and sheds in the general vicinity of a claim may be claimed as well.

» Items placed down in the general vicinity of the claim are considered part of the claim and may not be stolen unless the claim owner is online.

  • Vehicles parked outside or inside a claimed base are protected from offline robbery.

» The vehicles must have a claim note placed by them as well.

  • A claim must be defendable in order for it to be valid.
  • If a player is offline for one week or more, their claim becomes invalid.

» Check with an admin before assuming a claim is invalid.
» If you need to leave for personal reasons, submit a ticket beforehand letting the admins know and we won't invalidate your claim. Otherwise, submit a ticket to have your claim returned, if possible.

Faction Claims

  • Factions may claim more than one building.

» If a faction only has one building claimed, list every member living there on the claim note as you would with a personal claim. This is not required for claims spanning a large area.

  • The rules on locked doors are the same for faction claims as they are for personal claims.
  • Characters may have personal claims within faction claims.
  • Items left in communal areas may be taken even while the owner is offline. They are not protected under the offline robbery rules.
  • Players must be active within a faction to maintain their personal claim.

» Faction leaders reserve the right to revokea player's claim if they are online. Otherwise, if they are inactive the leaders must first gain permission from and admin via a ticket.
» The one week limit may apply here if the faction leader so chooses, but it's ultimately up to them.

Theft and Destruction

  • Players may rob any claim as long as the claim owner is online.
  • Players must roleplay all actions when robbing a claim.

» If the player does not, the scene will be voided and they will be required to return all stolen items.

  • For claims with multiple people residing within, don't wait for all but one to be offline in order to easily rob it.
  • Don’t grief claims or towns.

» Ex. Do not bomb or destroy claims or towns without a valid in-character reason.
» Leading a massive horde to a player base without prior permission from an admit via a ticket is considered griefing.

Kidnapping

  • You may kidnap a character either inside or outside of a claim.
  • If you are kidnapped, you may only attempt to escape if your captor is online.

» Death counts as an escape. You may not have your character commit suicide while your captor is offline.
» Notify an admin via a ticket or Discord DM prior to all escape attempts so that they may be present. Escape attempts without an admin present will be voided.

  • When attempting to escape, make sure to leave a note out-of-character explaining exactly how you managed to make your way out.

» If your captor does not log on for two days, then you may escape regardless of whether or not it is possible.

  • When kidnapping a character, make sure to leave a note out-of-character describing the area in which they are being held.

» This includes all possible exits, giving the prisoner ample information to describe their escape.

Vehicles

  • Vehicles may be used as a personal base if the player so wishes.

» All items placed outside a vehicle must be in a container in order to be considered part of the claim. Otherwise, they are free game.
» If you are using a vehicle as a personal base, it must be locked mechanically. Roleplay notes do not count in this case.

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