Claim Rules

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Personal Claims

  • Characters may claim one building or room. A note stating their name must be placed at every entrance. They may specify whether or not it’s locked.
  • Garages and sheds in the general vicinity of a claim may be claimed as well.
  • Vehicles parked outside of or inside a claimed base are protected from offline robbery.
  • Specifying that an entrance is locked on your claim note means that the entrance is inaccessible whether or not it is mechanically blocked.
  • A claim must be defendable in order for it to be valid.

Faction Claims

  • Each character living in a faction claim must be listed on the claim note.
  • Factions may claim more than one building.
  • The rules on locked doors are the same for faction claims as they are for personal claims.
  • Characters may have personal claims within faction claims.
  • Items left in communal areas may be taken even while the owner is offline. They are not protected under the offline robbery rules.
  • You must be active within a faction to maintain your personal claim. Faction leaders reserve the right to revoke your claim if you are inactive.

Theft and Destruction

  • Tell an admin when and who you’re planning to rob before doing so.
  • Players may rob a claim as long as the claim owner is online.
  • You must roleplay all actions when robbing a claim.
  • Don’t outnumber the number of online players in the claim if you intend to rob it.
  • Don’t lead massive hordes to player bases without checking with an admin.
  • You may not steal from personal claims when robbing a faction, only the main faction areas.
  • Don’t grief claims or towns.

Kidnapping

  • You may kidnap a character either inside or outside of a claim.
  • If you are kidnapped, you may attempt to escape if your captor is online.
  • If your captor does not log on for two days then you may escape regardless of whether or not it is possible.
  • When kidnapping a character, make sure to leave a note out-of-character describing the area in which they are being held. This includes all possible exits, giving the prisoner ample information to describe their escape.
  • When attempting to escape, make sure to leave a note out-of-character explaining exactly how you managed to make your way out.

Vehicles

  • Vehicles may be used as a personal claim; though, you may not have both a building and a vehicle as your personal claim.
  • Vehicle claims extend out ten tiles from the vehicle itself, allowing for a camp to be set up nearby.
  • If you are using a vehicle as a personal claim, it must be locked mechanically. Roleplay notes do not count in this case.
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