≫ WHAT WE BECOME: SURVIVOR STORIES APPLICATIONS ≪

  • Applications for What We Become: Survivor Stories are currently on hold while we work on creating our second wave of combat tests.

    What We Become: Survivor Stories is a series of bite-sized scenarios meant to test our new and improved combat system in action! Our first wave contained 5 different scenarios, all taking place within the What We Become universe. Our second wave will contain 5 more scenarios. If you've been waiting to play on the server, now's your chance!

    Additionally, each scenario has a limited number of slots for each role in the party, as well as an overall participation limit. If you apply for a role/scenario that is already full, you will be asked to apply for a different role/scenario. You can view the number of slots remaining for the current scenario on its respective forum post, linked above.

    Make sure to check out our latest newsletter if you haven't yet! It has lots of information about our upcoming lore, among other things.

iv. Claim Rules

Claim Rules

Claim Rules




General Claim Rules

  • In order to be considered valid, all claims must have an item renamed to something containing the claimant’s name outside of each main entrance.
    • For example: “Texas Battle’s Bro Fort,” “Max Rutherford’s Drug Den,” etc.
    • All players start with a stack of 100 Post-It Note items which may be used for indicating claims, among other things.
    • If a claim is something temporary, such as a campsite, a claim indicator somewhere in the vicinity will suffice.

  • If a player is offline for an extended period of time, their claim will be considered invalid and made available to other characters.
    • It can be difficult to track player activity for every single claim; if you suspect a claim has been inactive for an extended period of time, submit a support ticket, and an admin will look into it.

  • Players may specify whether an entrance or room in their claim is locked via a note or by mechanically locking the door; in both cases, the area is considered locked.
  • Garages, sheds, vehicles, and items in the general vicinity of a claim are considered part of that claim.



Personal Claims

  • Personal claims are a claim owned by a single character, and each character may only have a single personal claim.
  • A character may not claim a large structure, such as a warehouse or shopping center, for themself.
    • Keep all personal claims to a reasonable size, such as a single room, a single house, or a campsite.

  • Personal claims must be reasonably defendable by one character.
    • For personal claims within a larger group claim (e.g., a single room in a building), the group claim will be considered for defendability.

  • Players may use a vehicle as their personal claim.
    • Vehicles as personal claims differ from vehicles as an extension of a personal claim in that the player must carry around their claim indicator and place it when the vehicle is left unattended.
    • All items must be stored inside the vehicle to be considered part of the claim; items left outside are not protected under the Theft & Damage rule.
    • Personal claim vehicles must be mechanically locked; a note stating that the vehicle is locked will not suffice.



Group & Faction Claims

  • Group and faction claims are owned collectively by a group of characters.
    • Characters may have personal claims within these larger group claims (e.g., a single room in a building).

  • Group and faction claims are only required to list the name of the group or faction leader in its claim indicator.
  • Group and faction claims must be reasonably defendable by their members.
    • A group of five may be able to defend a single department store, but they would not be able to defend an entire mall.

  • All vehicles in a group or faction claim are collectively owned by all members unless one member specifically claims a vehicle.
  • All members of a group or faction claim must be inactive for an extended period of time in order for the claim to be considered invalid.



Theft & Damage

  • The robbing of a claim while its owner is offline, otherwise known as Offline Robbery, is strictly prohibited.
  • In order to rob a claim, ensure that its owner is online before entering.
    • For group or faction claims, at least one member must be online.

  • If you would like to rob a specific claim and suspect the player has been inactive long enough for their claim to be considered invalid, submit a support ticket.
    • Entering a supposedly inactive claim before receiving confirmation will be considered offline robbery.

  • Players must roleplay all actions when robbing a claim.
    • If actions are not emoted in the chat, the scene will be voided and the player will be required to return all stolen items.

  • Robberies of group and faction claims require a GM or admin present for supervision.
    • Submit a ticket in-game or on the forums before robbing a group or faction claim.

  • Do not damage claims or towns without a valid in-character (IC) reason.



Kidnapping

  • Players may kidnap a character and hold them captive either inside or outside of a claim.
  • If a character is kidnapped, they may attempt to escape regardless of whether their captor is online.
    • When attempting an escape while a captor is away, leave a note out-of-character (OOC) for the captor explaining exactly how your character managed to escape.
    • An admin must be present for any and all breakout attempts; before attempting an escape, submit a support ticket and coordinate with an admin.

  • When kidnapping a character, leave a note for the captive OOC describing the area in which they are being held.
    • This includes all possible exits, giving the captive ample information to describe their potential escape.



<< iii. Character Rules v. NPC Rules >>




Last Updated: June 29, 2023

Top