We've given it some thought and have decided that with the current state of the lore, it's in everyone's best interest if we focus on what we have currently so that we can finish the story in a timely manner. Introducing new characters into the mix would not only complicate things, but it would be difficult for new players to acclimate considering the current player base consists exclusively of long-time players.
All currently pending applications will be processed, but the application form is closed so no new applications may be submitted.
Applications will open again closer to the release of our Build 41 lore. Info on that will be released at some point in the future, but I can at least confirm that we're making good progress with our writing and planning.
Thanks for your understanding!!
» Example: Sam grabs the foam diamond pickaxe off the shelf, haphazardly flailing it around in the air. "Wow! This is so awesome!" she exclaims gleefully.
» Example: *Sam grabs the foam diamond pickaxe off the shelf, haphazardly flailing it around in the air.* Wow! This is so awesome!
» Here is a handy guide on understanding third-person cinematic narration.
» Ex. A character who is a teacher building a kiln and smelter with Hydrocraft and mass-producing ammo.
» Ex. Building an entire two-layer-walled fort in a single day.
» Additionally, using a sledgehammer to break down barriers on areas that have clearly been blocked off by admins is strictly prohibited.
» Decisions regarding what is and is not mechanical gaming are up to the admins' discretions.
» Example: Traveling to a location in-game that you learned of out-of-character that you are not aware of in-character.
» Example: Hearing something commonly said about a character out-of-character, then using that knowledge in-character. (i.e. 'rumors')
» Decisions regarding what is and is not metagaming are up to the admins' discretions.
» This also includes performing actions that are not realistic for your character or the situation you're in.
» Make sure to always 'attempt' actions in order to give others a chance to respond.
» Correct Example: Don throws a punch at Miles, attempting to bring him down to the ground.
» Incorrect Example: Don slugs Miles in the face, bringing him down to the ground.
» This is most frequntly seen in the form of one of your characters telling another information that they can then use in-character.
» In order to prevent storycrossing, your characters may not have any direct interactions whatsoever.
» Example: Don and Miles are dating. Miles dies, and his player creates a new character who immediately grows close to Don.
» This promotes out-of-character cliques, which are not heavily endorsed on our server. It can also be considered metagaming. The two go hand-in-hand.
» Decisions on what is and is not storycrossing are up to the admins' discretions.
» You may take it to Steam, Discord DMs, or wherever as long as it does not take place directly on the server.
» This can be considered mechanical gaming due to the nature of looting in-game.
» Factions are given more leniency when it comes to hoarding.
» Example: Deciding to harm someone in-character because you're upset with them out-of-character.
» Example: Gving someone special treatment in-character because you're on good terms out-of-character.
» Decisions regarding what is and is not bleeding are up to the admins' discretions.
» When using the radio, add *R* or something similar to the beginning of your message.