≫ WHAT WE BECOME PART 2: WHAT REMAINS APPLICATIONS CLOSED ≪

  • As of today (08/19/2021), we'll no longer be accepting applications for What We Become Part 2: What Remains.

    We've given it some thought and have decided that with the current state of the lore, it's in everyone's best interest if we focus on what we have currently so that we can finish the story in a timely manner. Introducing new characters into the mix would not only complicate things, but it would be difficult for new players to acclimate considering the current player base consists exclusively of long-time players.

    All currently pending applications will be processed, but the application form is closed so no new applications may be submitted.

    Applications will open again closer to the release of our Build 41 lore. Info on that will be released at some point in the future, but I can at least confirm that we're making good progress with our writing and planning.

    Thanks for your understanding!!

Basic Rules

Roleplaying Actions

  • Dialogue must be clearly separated from actions in some way, such as putting dialogue between quotes.

» Example: Sam grabs the foam diamond pickaxe off the shelf, haphazardly flailing it around in the air. "Wow! This is so awesome!" she exclaims gleefully.
» Example: *Sam grabs the foam diamond pickaxe off the shelf, haphazardly flailing it around in the air.* Wow! This is so awesome!

  • Actions that are clear in-game do not need to be emoted (e.g. opening doors, fighting zombies, etc.)
  • In-game actions that aren’t outright clear should be emoted (e.g. building, hot-wiring a car, etc.)
  • Only describe what would be immediately apparent to others. Prioritize describing visible emotions over internal thoughts.

» Here is a handy guide on understanding third-person cinematic narration.

  • In general, we aren't harsh on different roleplay styles. Just remember to have fun!

Mechanical Gaming

  • Do not abuse game mechanics to perform actions your character could not realistically do.

» Ex. A character who is a teacher building a kiln and smelter with Hydrocraft and mass-producing ammo.
» Ex. Building an entire two-layer-walled fort in a single day.

  • Building bridges or structures over water is not allowed. Water is used to block off certain areas.

» Additionally, using a sledgehammer to break down barriers on areas that have clearly been blocked off by admins is strictly prohibited.

  • Some leeway is given here, though we ask that you keep all mechanical gaming to a realistic level.

» Decisions regarding what is and is not mechanical gaming are up to the admins' discretions.

Metagaming

  • Metagaming is defined as using knowledge in-character (IC) that you, as a player, only know out-of-character.

» Example: Traveling to a location in-game that you learned of out-of-character that you are not aware of in-character.
» Example: Hearing something commonly said about a character out-of-character, then using that knowledge in-character. (i.e. 'rumors')

  • Metagaming is strictly forbidden.

» Decisions regarding what is and is not metagaming are up to the admins' discretions.

Powergaming

  • Powergaming is forcing actions onto other players without giving them a chance to react.

» This also includes performing actions that are not realistic for your character or the situation you're in.
» Make sure to always 'attempt' actions in order to give others a chance to respond.

  • If you are found to be powergaming, your emote will be voided. Wording matters!

» Correct Example: Don throws a punch at Miles, attempting to bring him down to the ground.
» Incorrect Example: Don slugs Miles in the face, bringing him down to the ground.

Storycrossing

  • Storycrossing is when two of your characters interact with each other to push a story arc.

» This is most frequntly seen in the form of one of your characters telling another information that they can then use in-character.
» In order to prevent storycrossing, your characters may not have any direct interactions whatsoever.

  • There are many different forms of storycrossing, another major one regarding relationships.

» Example: Don and Miles are dating. Miles dies, and his player creates a new character who immediately grows close to Don.
» This promotes out-of-character cliques, which are not heavily endorsed on our server. It can also be considered metagaming. The two go hand-in-hand.

  • Storycrossing is strictly forbidden.

» Decisions on what is and is not storycrossing are up to the admins' discretions.

Erotic Roleplay

  • Erotic Roleplay (ERP) on the server is strictly forbidden.

» You may take it to Steam, Discord DMs, or wherever as long as it does not take place directly on the server.

  • You may roleplay suggestive topics on the server, to an extent.
  • Decisions regarding what is and is not erotic roleplay are up to the admins' discretions.

Hoarding

  • Do not hoard an unrealistic amount of items.

» This can be considered mechanical gaming due to the nature of looting in-game.
» Factions are given more leniency when it comes to hoarding.

  • Do not loot every instance of a specific item or item type. (e.g. guns, ammo, food, etc.)
  • Decisions regarding what is and is not hoarding are up to the admins' discretions.

Bleeding

  • Bleeding is defined as taking out-of-character influences and using them in-character, or vice versa.

» Example: Deciding to harm someone in-character because you're upset with them out-of-character.
» Example: Gving someone special treatment in-character because you're on good terms out-of-character.

  • Bleeding is strictly forbidden.

» Decisions regarding what is and is not bleeding are up to the admins' discretions.

Radios

  • You may use both the global chat and in-game radios to contact other players.

» When using the radio, add *R* or something similar to the beginning of your message.

  • Don’t hold long conversations over global chat.
  • Unless specified otherwise, it is assumed that anyone using the radio over global chat is speaking on the public frequency.
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