Honestly? What We Become. Ashwood Cove comes in as a very close second.
The first series of events was consistently fantastic, each one presenting a new dilemma to our at the time unseasoned characters, and it was a lot of fun to lead a group through the early days of the apocalypse. Making the hard calls (sometimes the wrong ones) and dealing with the fallout and impact of each decision early on was some of the most fun i've had here, but I doubt it would have been as much fun without the rich cast of characters we had that lore. A few standout moments, for me, would be the opening event - everyone showing up at the mall incrementally, trying to get everybody situated amidst the general chaos that comes naturally with so many people in one place was a really good time. The whole night I followed after Nathan Sanderson (at the time, the mall's leader) as we saw to everyone one by one, adressing crises as they cropped up, such as a hysterical teenager causing dissent or quarantining a man who had been scratched by one of the infected without knowing exactly what caused people to turn just created a really fun atmosphere and in my opinion, a cracker of a launch event.
Another would be the finale of the first series, where I made the (wrong call) of rallying the group to go on a blind suicide mission into the nearby water treatment plant in hopes of finding a doctor who was purported to be in the possession of a cure. Our arrival was met with little resistance as we made our through the access tunnel quietly, making our way into a nearby maintenance station in an effort to restore power to the parking lot's gates, finding ourselves stumped for a little while before we figured out a way to get it back online. After making our way out and opening the gate, shit really hit the fan. More infected than we had prepared for rushed through the gate into the narrow tunnel, surrounding and devouring Violet before any of us could even attempt to save her, leaving us on the retreat towards the highway we came from. We soon found ourselves between a rock and a hard place, surrounded on either side by the infected. Don got his ear shot off, I got bit shoving Thomas out of the way of one of the infected who was keen on making him dinner - only saved by my right hand man's quick thinking in amputating the bitten arm. And so, we went home a few less - the ones who remained were a lot worse off than before, each being affected in their own ways by the things they had seen just trying to get into the plant really set the tone for the rest of the lore.
Our second trip was more successful in a sense, making our way to the elevators and up into the facility where we slowly marched through seemingly endless hallways, coming across countless scenes of brutality on our way to the doctor who claimed to have the cure so many of us were desperately searching for. Shit turned to worse as we reached the lower level storage area, already having lost Chris to a pack of infected hounds, the rest of us equally injured and demoralized as we were faced with a problem - three locked shutter doors, one button on a control panel to open them all. We heard the moans of the infected behind all three, and we quickly consolidated all of our remaining supplies in an effort to give ourselves the best chance at making it through the onslaught. When the doors opened, shit got real messy (most of us died, voided and resurrected tho cause shit was laggy and buggy to fuck). We desperately fought, grabbing weapons as they made themselves known, using every bullet available in an effort to stem the tide of the infected - eventually, the room fell silent. Clarence had been bitten on the shoulder, and Moose had blown his own head off presumably after being bitten himself. We couldn't reasonably go back the way we came - it'd make their sacrifices pointless, and besides; we still believed there to be a cure at the end of the shit-filled sewer, so to speak.
We climbed down a ladder found in one of the storage outcrops under a hatch, finding ourselves in a literal shit-filled sewer as we continued on our way to meet the doctor we had so foolishly believed. The way there wasn't too eventful, finding a hatch in the roof of one of the rooms along the way, and a few of us climbed up while the rest stayed back. We finally met ths doctor, and almost as soon as she opened the door to let us in - she made a mistake, getting her story muddled under questioning. It didn't take long for us to piece together what had happened, and, in a flash of anger, I raised my gun and blew her brains out while she was trying to warn us of an imminent danger. It wasn't long until we met this danger, described in a file we had found shortly after entering the facility, and he made quite an entrance - the giant monstrosity closed the distance surprisingly quickly, crushing Logan's skull with ease. We retreated back the way we came, and, just as the monster broke down the door, we found a way out - breaking through a weak portion of the floor and landing in the infected-filled sewer below. We staggered around for a moment before the sounds of rushing water became more and more apparent - and just as we made an effort to lower a ladder so we could get out, we were washed away by the lightning quick tide. The admins gave us all numbers and ran them through a website - two of us would die, and we sat unsure of who for a while as the results came in. By the time we washed up, two of us were dead - Clarence, impaled on a piece of rebar, Ivy - presumably having drowned. There was no time for mourning, however, as the rickety bars separating us from hundreds of angry looking infected rattled and shook under the weight of the horde. Our guns were water logged, and many of us had lost our weapons in the tide - forced to pick up pieces of trash, rebar, pipes, anything we could get our hands on while still recovering from the effects of being washed away in a tide with the force of a train. The bars came down, and chaos ensued - every man for themselves, more or less, but by the time most of us had reached the ladder out, I noticed we were missing one. Don - my right hand man. Fearing the worst, but knowing I had no choice, I went back down in a futile effort to save Don; joined by Thomas and a few others, we found him, and we were whole again as we got to relative safety. It wasn't to last, however, as the gigantic monstrosity soon made himself known once more as we retraced our steps to freedom - we noticed a door that had previously been locked tight was now destroyed, and we made our way through it. The last of us made his way up the ladder just as the beast arrived, and we all emerged out of the rank tunnels changed men.
Season 2 was a little bit slower, the timeskip taking us a year or so into the future. By the time the last three events rolled around, winter had set in, and the bitter cold nipped at us as a new threat made itself our top priority - a cult of religious fanatics, who, we found out, had originated from the military guard detail of that same water treatment plant. The second to last event saw us procuring a number of military vehicles from a long abandoned bivouac along with a healthy supply of weapons and explosives before I made a speech to the remainder of the group along with some new faces detailing the events that had transpired since the start. We mounted up into our newly acquired military vehicles and drove to the local school, where the cult were holding a sermon of some kind. We arrived too late to catch their leader, Orion, but we managed to slaughter countless cultists through the element of surprise and some well placed explosives. One by one, the survivors were lined up and shot, the repercussions of which would make themselves known soon after. The rumbles of a convoy ended just short of the mall, and everyone was armed to the teeth and in position when the cultists emerged from the trucks and vans that had showed up. Talk began, then talk stopped. Gunfire pierced the Valley's natural serenity as the battle for the mall began, countless cultists being felled by the time the attack stopped, but leaving the mall burning and mostly destroyed. I gave the order to gather food and ammunition before we set out to set up a makeshift camp at the abandoned military bivouac while we considered our next move. Soon after, reinforcements from Bullitt County showed up with a tank platoon to boot, and we made our way to the main camp of the cult - the quarry, to rescue several of our own. The final battle took place, countless rangers, cultists, infected and a number of our own falling during the battle as thousands of rounds were spent in the process of blind hatred and revenge before the quarry's gates opened, infected swarming out in the hundreds - we didn't have long to retreat, but we did. We made our way to a wharf not too far off where we had hidden a boat we had stolen from a trader a few weeks prior, and, when we got there, we were encountered by the remnants of the cult's forces - impeding our escape before Don's sacrifice so we could all make it out.
I only actually got 2 pictures the whole entire lore, one of the end and one of a voided situation that still looked p dope.