• As of today (12/20/2021), Build 41 of Project Zomboid has been pushed to the stable branch!

    Everything written in our Build 41 FAQ posted 12/19/2021 still stands—Gateway Roleplay's applications will not be opening up again until What We Become Part II: What Remains concludes. Notes have been added to the FAQ to clarify this.

    We are still deep in the development stage of our next lore and need more time to make it as great as we possibly can for you all. We also don't want to cut short a lore that's been running for nearly a year and a half for the few players that have stuck it out with us.

    We're expecting to be finished with What We Become Part II: What Remains sometime in March, but that's not a hard date. It may be earlier, it may be later. So, stay tuned for the announcement on our next lore! If you join our Discord, you'll be notified as soon as our announcement drops.

    We're also looking for new admins! If you're interested in joining the team, don't hesitate to send in an application here. All new admins will be added to the team once our current lore has concluded.

    Thanks for your understanding!!







The names of old companions are recorded on a yellowed piece of parchment. Various newspapers and letters from the C.P.F. lie about the table, the snow gently falling to a rest atop the piles. The wind whistles by in calm waves--the extent of Monroe’s liveliness. Few are awake at this hour. The warm hum of the lanterns have all been snuffed out, for now. Fear that the next stroke of misfortune will fall on them should they stay lit.

Those were not their real names, of course. One would be a fool to use something as valuable as that now. But it was important that they were recorded and recorded often. If they weren’t, they would surely be forgotten. Some people don’t deserve to be forgotten.

That would be true death.

But it isn’t just the people. It’s the places, too. And the events that occurred there. Sketches of an old shopping center. A mall. Some forests. A farm. Each location has something in common—each one had their lanterns lit for too long.

Misfortune fell on them all.

It wasn’t all so bad. There were happy times, too. Everyone has an enemy. A caring father can be pushed to kill. But the big picture is often lost; in the end, even the vilest of people have something they love. Those calling Monroe home are reminiscent of it, after all.


It was more than a group. It truly was, in all sense of the word, a family. It only takes one instance of misfortune to take it all away, but the memories will be there forever. As long as they are recorded.





They could never be brought back, of course. But they could be honored. Lanterns could be lit in their memory—lanterns symbolizing what was. Even if misfortune would have to follow.

Chh-ck. Chh-ck. Chh-ck.

A lighter is flicked on. It’s flicked off. It’s flicked on again.

There were lanterns to light.