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Gluttony's Profession Mod
This is a mod created by Gluttony which adds a ton of new professions to the game! All of the costs and skills are listed here to aid you in creating your character.
This mod is no longer on the server, but the guide is remaining as reference.
« This is a repost of Cid's handy guide for Gluttony's Profession Mod »
BLUE COLLAR PROFESSIONS
WHITE COLLAR AND EDUCATION PROFESSIONS
MEDICAL PROFESSIONS
FOOD INDUSTRY PROFESSIONS
FARMING / OUTDOOR PROFESSIONS
ATHLETIC PROFESSIONS
PUBLIC SERVANT PROFESSIONS
MILITARY PROFESSIONS
CRIMINAL PROFESSIONS
MISCELLANEOUS PROFESSIONS
This is a mod created by Gluttony which adds a ton of new professions to the game! All of the costs and skills are listed here to aid you in creating your character.
This mod is no longer on the server, but the guide is remaining as reference.
« This is a repost of Cid's handy guide for Gluttony's Profession Mod »
BLUE COLLAR PROFESSIONS
Replaces Base Game Carpenter Profession
Cost: 9
---
Sprinting: +1
Blade Accuracy: +1
Blunt Accuracy: +1
Carpentry: +6
Strength: +1
Cost: 9
---
Sprinting: +1
Blade Accuracy: +1
Blunt Accuracy: +1
Carpentry: +6
Strength: +1
Replaces Base Game Lumberjack Profession
Cost: 8
---
Sprinting: +1
Blade Accuracy: +1
Strength: +1
Cost: 8
---
Sprinting: +1
Blade Accuracy: +1
Strength: +1
Replaces Base Game Electrician Profession
Cost: 8
---
Sprinting: +1
Nimble: +2
Electrical: +5
Cost: 8
---
Sprinting: +1
Nimble: +2
Electrical: +5
Cost: 3
---
Sprinting: +1
Blunt Maintenance: +2
Metalworking: +4
---
Sprinting: +1
Blunt Maintenance: +2
Metalworking: +4
Cost: 7
---
Sprinting: +1
Metalworking: +8
---
Sprinting: +1
Metalworking: +8
Cost: 10
---
Sprinting: +1
Blade Accuracy: +1
Blade Maintenance: +4
Blunt Accuracy: +3
Blunt Maintenance: +4
Carpentry: +1
Metalworking: +1
Strength: +1
---
Sprinting: +1
Blade Accuracy: +1
Blade Maintenance: +4
Blunt Accuracy: +3
Blunt Maintenance: +4
Carpentry: +1
Metalworking: +1
Strength: +1
WHITE COLLAR AND EDUCATION PROFESSIONS
Cost: 6
---
Sprinting: +1
Lightfooted: +1
Blade Maintenance: +4
Blunt Maintenance: +4
Blunt Guard: +1
First Aid: +2
Electrical: +4
---
Sprinting: +1
Lightfooted: +1
Blade Maintenance: +4
Blunt Maintenance: +4
Blunt Guard: +1
First Aid: +2
Electrical: +4
Cost: 6
---
Lightfooted: +1
Nimble: +1
Sneaking: +1
Carpentry: +1
Cooking: +1
First Aid: +1
Electrical: +1
Foraging: +1
---
Lightfooted: +1
Nimble: +1
Sneaking: +1
Carpentry: +1
Cooking: +1
First Aid: +1
Electrical: +1
Foraging: +1
Cost: 3
---
Sprinting: +2
Nimble: +2
Sneaking: +1
---
Sprinting: +2
Nimble: +2
Sneaking: +1
Cost: 3
---
Sprinting: +1
Lightfooted: +1
Blade Accuracy: +1
Aiming: +1
---
Sprinting: +1
Lightfooted: +1
Blade Accuracy: +1
Aiming: +1
Cost: 4
---
Sprinting: +1
Blunt Accuracy: +1
Cooking: +1
First Aid: +1
Electrical: +1
Fishing: +1
---
Sprinting: +1
Blunt Accuracy: +1
Cooking: +1
First Aid: +1
Electrical: +1
Fishing: +1
MEDICAL PROFESSIONS
Replaces Base Game Doctor Profession
Cost: 8
---
Sprinting: +1
Nimble: +1
Blade Accuracy: +1
First Aid: +8
Cost: 8
---
Sprinting: +1
Nimble: +1
Blade Accuracy: +1
First Aid: +8
Cost: 4
---
Sprinting: +1
First Aid: +3
---
Sprinting: +1
First Aid: +3
Cost: 5
---
Sprinting: +2
First Aid: +4
---
Sprinting: +2
First Aid: +4
Replaces Base Game Nurse Profession
Cost: 6
---
Sprinting: +1
First Aid: +3
Fitness: +1
Cost: 6
---
Sprinting: +1
First Aid: +3
Fitness: +1
Cost: 8
---
Sprinting: +1
Nimble: +2
Blade Accuracy: +1
First Aid: +6
---
Sprinting: +1
Nimble: +2
Blade Accuracy: +1
First Aid: +6
Cost: 6
---
Sprinting: +1
First Aid: +5
---
Sprinting: +1
First Aid: +5
FOOD INDUSTRY PROFESSIONS
Replaces Base Game Chef Profession
Cost: 8
---
Sprinting: +1
Nimble: +2
Blade Accuracy: +1
Blade Maintenance: +1
Cooking: +8
Cost: 8
---
Sprinting: +1
Nimble: +2
Blade Accuracy: +1
Blade Maintenance: +1
Cooking: +8
Cost: 6
---
Sprinting: +1
Nimble: +1
Blade Accuracy: +1
Blade Maintenance: +1
Cooking: +5
---
Sprinting: +1
Nimble: +1
Blade Accuracy: +1
Blade Maintenance: +1
Cooking: +5
FARMING / OUTDOOR PROFESSIONS
Replaces Base Game Farmer Profession
Cost: 9
---
Sprinting: +1
Blunt Accuracy: +1
Carpentry: +1
Farming: +8
Aiming: +1
Fishing: +1
Trapping: +1
Foraging: +2
Cost: 9
---
Sprinting: +1
Blunt Accuracy: +1
Carpentry: +1
Farming: +8
Aiming: +1
Fishing: +1
Trapping: +1
Foraging: +2
Cost: 8
---
Sprinting: +1
Blunt Accuracy: +1
Carpentry: +1
Farming: +4
Aiming: +1
Fishing: +1
Trapping: +1
Foraging: +4
---
Sprinting: +1
Blunt Accuracy: +1
Carpentry: +1
Farming: +4
Aiming: +1
Fishing: +1
Trapping: +1
Foraging: +4
Cost: 12
---
Sprinting: +1
Lightfooted: +2
Nimble: +3
Sneaking: +3
Blade Accuracy: +1
Aiming: +2
Reloading: +2
Foraging: +2
---
Sprinting: +1
Lightfooted: +2
Nimble: +3
Sneaking: +3
Blade Accuracy: +1
Aiming: +2
Reloading: +2
Foraging: +2
Cost: 6
---
Sprinting: +1
Lightfooted: +2
Cooking: +2
Foraging: +7
---
Sprinting: +1
Lightfooted: +2
Cooking: +2
Foraging: +7
Cost: 4
---
Sprinting: +1
Cooking: +1
Fishing: +7
Foraging: +1
---
Sprinting: +1
Cooking: +1
Fishing: +7
Foraging: +1
ATHLETIC PROFESSIONS
Cost: 9
---
Sprinting: +3
Nimble: +2
Fitness: +2
Strength: +1
Sprinting: +3
Nimble: +2
Fitness: +2
Strength: +1
Cost: 9
---
Sprinting: +2
Nimble: +2
Fitness: +1
Strength: +2
---
Sprinting: +2
Nimble: +2
Fitness: +1
Strength: +2
PUBLIC SERVANT PROFESSIONS
Cost: 8
---
Blunt Accuracy: +2
Blunt Guard: +1
First Aid: +1
Aiming: +4
Reloading: +2
Fitness: +1
---
Blunt Accuracy: +2
Blunt Guard: +1
First Aid: +1
Aiming: +4
Reloading: +2
Fitness: +1
Cost: 8
---
Sprinting: +2
Blunt Guard: +4
Aiming: +4
Reloading: +2
Fitness: +1
---
Sprinting: +2
Blunt Guard: +4
Aiming: +4
Reloading: +2
Fitness: +1
Cost: 8
---
Sprinting: +1
Blade Accuracy: +3
First Aid: +1
Fitness:+1
Strength: +1
---
Sprinting: +1
Blade Accuracy: +3
First Aid: +1
Fitness:+1
Strength: +1
MILITARY PROFESSIONS
Cost: 8
---
Sprinting: +2
Blade Accuracy: +1
Blunt Accuracy: +1
Aiming: +4
Reloading: +2
Fitness: +1
---
Sprinting: +2
Blade Accuracy: +1
Blunt Accuracy: +1
Aiming: +4
Reloading: +2
Fitness: +1
Cost: 12
---
Sprinting: +2
Lightfooted: +2
Nimble: +2
Sneaking: +2
Aiming: +8
Reloading: +2
Fitness: +1
---
Sprinting: +2
Lightfooted: +2
Nimble: +2
Sneaking: +2
Aiming: +8
Reloading: +2
Fitness: +1
Cost: 6
---
Sprinting: +1
Blunt Accuracy: +1
Aiming: +2
Reloading: +1
Fitness: +1
---
Sprinting: +1
Blunt Accuracy: +1
Aiming: +2
Reloading: +1
Fitness: +1
CRIMINAL PROFESSIONS
Cost: 6
---
Sprinting: +1
Lightfooted: +3
Nimble: +3
Sneaking: +3
Blade Accuracy: +2
---
Sprinting: +1
Lightfooted: +3
Nimble: +3
Sneaking: +3
Blade Accuracy: +2
Cost: 8
---
Sprinting: +1
Blade Accuracy: +2
Aiming: +3
Reloading: +1
Strength: +1
---
Sprinting: +1
Blade Accuracy: +2
Aiming: +3
Reloading: +1
Strength: +1
Cost: 10
---
Sprinting: +1
Nimble: +2
Blunt Accuracy: +3
Cooking: +1
Electrical: +1
Aiming: +4
Reloading: +2
---
Sprinting: +1
Nimble: +2
Blunt Accuracy: +3
Cooking: +1
Electrical: +1
Aiming: +4
Reloading: +2
Cost: 12
---
Sprinting: +1
Blade Accuracy: +2
Blunt Guard: +2
Aiming: +5
Reloading: +2
Strength: +1
---
Sprinting: +1
Blade Accuracy: +2
Blunt Guard: +2
Aiming: +5
Reloading: +2
Strength: +1
MISCELLANEOUS PROFESSIONS
Cost: 14
---
Sprinting: +1
Blade Accuracy: +1
Blunt Accuracy: +1
Blunt Maintenance: +2
Carpentry: +1
Cooking: +2
Farming: +1
First Aid: +1
Electrical: +2
Aiming: +1
Reloading: +1
Fishing: +2
Trapping: +2
Foraging: +3
---
Sprinting: +1
Blade Accuracy: +1
Blunt Accuracy: +1
Blunt Maintenance: +2
Carpentry: +1
Cooking: +2
Farming: +1
First Aid: +1
Electrical: +2
Aiming: +1
Reloading: +1
Fishing: +2
Trapping: +2
Foraging: +3
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