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  • Applications for What We Become: Survivor Stories are currently on hold while we work on creating our second wave of combat tests.

    What We Become: Survivor Stories is a series of bite-sized scenarios meant to test our new and improved combat system in action! Our first wave contained 5 different scenarios, all taking place within the What We Become universe. Our second wave will contain 5 more scenarios. If you've been waiting to play on the server, now's your chance!

    Additionally, each scenario has a limited number of slots for each role in the party, as well as an overall participation limit. If you apply for a role/scenario that is already full, you will be asked to apply for a different role/scenario. You can view the number of slots remaining for the current scenario on its respective forum post, linked above.

    Make sure to check out our latest newsletter if you haven't yet! It has lots of information about our upcoming lore, among other things.

Mod Gluttony's Profession Mod

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Gluttony's Profession Mod

This is a mod created by Gluttony which adds a ton of new professions to the game! All of the costs and skills are listed here to aid you in creating your character.

This mod is no longer on the server, but the guide is remaining as reference.

« This is a repost of Cid's handy guide for Gluttony's Profession Mod »


BLUE COLLAR PROFESSIONS
Replaces Base Game Carpenter Profession
Cost: 9
---
Sprinting: +1
Blade Accuracy: +1
Blunt Accuracy: +1
Carpentry: +6
Strength: +1
Replaces Base Game Lumberjack Profession
Cost: 8
---
Sprinting: +1
Blade Accuracy: +1
Strength: +1
Replaces Base Game Electrician Profession
Cost: 8
---
Sprinting: +1
Nimble: +2
Electrical: +5
Cost: 3
---
Sprinting: +1
Blunt Maintenance: +2
Metalworking: +4
Cost: 7
---
Sprinting: +1
Metalworking: +8
Cost: 10
---
Sprinting: +1
Blade Accuracy: +1
Blade Maintenance: +4
Blunt Accuracy: +3
Blunt Maintenance: +4
Carpentry: +1
Metalworking: +1
Strength: +1

WHITE COLLAR AND EDUCATION PROFESSIONS
Cost: 6
---
Sprinting: +1
Lightfooted: +1
Blade Maintenance: +4
Blunt Maintenance: +4
Blunt Guard: +1
First Aid: +2
Electrical: +4
Cost: 6
---
Lightfooted: +1
Nimble: +1
Sneaking: +1
Carpentry: +1
Cooking: +1
First Aid: +1
Electrical: +1
Foraging: +1
Cost: 3
---
Sprinting: +2
Nimble: +2
Sneaking: +1
Cost: 3
---
Sprinting: +1
Lightfooted: +1
Blade Accuracy: +1
Aiming: +1
Cost: 4
---
Sprinting: +1
Blunt Accuracy: +1
Cooking: +1
First Aid: +1
Electrical: +1
Fishing: +1

MEDICAL PROFESSIONS
Replaces Base Game Doctor Profession
Cost: 8
---
Sprinting: +1
Nimble: +1
Blade Accuracy: +1
First Aid: +8
Cost: 4
---
Sprinting: +1
First Aid: +3
Cost: 5
---
Sprinting: +2
First Aid: +4
Replaces Base Game Nurse Profession
Cost: 6
---
Sprinting: +1
First Aid: +3
Fitness: +1
Cost: 8
---
Sprinting: +1
Nimble: +2
Blade Accuracy: +1
First Aid: +6
Cost: 6
---
Sprinting: +1
First Aid: +5

FOOD INDUSTRY PROFESSIONS
Replaces Base Game Chef Profession
Cost: 8
---
Sprinting: +1
Nimble: +2
Blade Accuracy: +1
Blade Maintenance: +1
Cooking: +8
Cost: 6
---
Sprinting: +1
Nimble: +1
Blade Accuracy: +1
Blade Maintenance: +1
Cooking: +5

FARMING / OUTDOOR PROFESSIONS
Replaces Base Game Farmer Profession
Cost: 9
---
Sprinting: +1
Blunt Accuracy: +1
Carpentry: +1
Farming: +8
Aiming: +1
Fishing: +1
Trapping: +1
Foraging: +2
Cost: 8
---
Sprinting: +1
Blunt Accuracy: +1
Carpentry: +1
Farming: +4
Aiming: +1
Fishing: +1
Trapping: +1
Foraging: +4
Cost: 12
---
Sprinting: +1
Lightfooted: +2
Nimble: +3
Sneaking: +3
Blade Accuracy: +1
Aiming: +2
Reloading: +2
Foraging: +2
Cost: 6
---
Sprinting: +1
Lightfooted: +2
Cooking: +2
Foraging: +7
Cost: 4
---
Sprinting: +1
Cooking: +1
Fishing: +7
Foraging: +1

ATHLETIC PROFESSIONS
Cost: 9
---
Sprinting: +3
Nimble: +2
Fitness: +2
Strength: +1

Cost: 9
---
Sprinting: +2
Nimble: +2
Fitness: +1
Strength: +2

PUBLIC SERVANT PROFESSIONS
Cost: 8
---
Blunt Accuracy: +2
Blunt Guard: +1
First Aid: +1
Aiming: +4
Reloading: +2
Fitness: +1
Cost: 8
---
Sprinting: +2
Blunt Guard: +4
Aiming: +4
Reloading: +2
Fitness: +1
Cost: 8
---
Sprinting: +1
Blade Accuracy: +3
First Aid: +1
Fitness:+1
Strength: +1

MILITARY PROFESSIONS
Cost: 8
---
Sprinting: +2
Blade Accuracy: +1
Blunt Accuracy: +1
Aiming: +4
Reloading: +2
Fitness: +1
Cost: 12
---
Sprinting: +2
Lightfooted: +2
Nimble: +2
Sneaking: +2
Aiming: +8
Reloading: +2
Fitness: +1
Cost: 6
---
Sprinting: +1
Blunt Accuracy: +1
Aiming: +2
Reloading: +1
Fitness: +1

CRIMINAL PROFESSIONS
Cost: 6
---
Sprinting: +1
Lightfooted: +3
Nimble: +3
Sneaking: +3
Blade Accuracy: +2
Cost: 8
---
Sprinting: +1
Blade Accuracy: +2
Aiming: +3
Reloading: +1
Strength: +1
Cost: 10
---
Sprinting: +1
Nimble: +2
Blunt Accuracy: +3
Cooking: +1
Electrical: +1
Aiming: +4
Reloading: +2
Cost: 12
---
Sprinting: +1
Blade Accuracy: +2
Blunt Guard: +2
Aiming: +5
Reloading: +2
Strength: +1

MISCELLANEOUS PROFESSIONS
Cost: 14
---
Sprinting: +1
Blade Accuracy: +1
Blunt Accuracy: +1
Blunt Maintenance: +2
Carpentry: +1
Cooking: +2
Farming: +1
First Aid: +1
Electrical: +2
Aiming: +1
Reloading: +1
Fishing: +2
Trapping: +2
Foraging: +3
 
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