i balanced it and shit. This changes all the vanilla professions and adds 1 new one
The stats are self explanatory, and chosen after alot of deliberation using my skills as a certifiedhydrocraft jew autist.
My goal with this mod was to rebalance all the vanilla professions in a fun way to where each profession has either a niche, or is well balanced.
?PRONE TO ILLNESS REMOVED, OUTDOORSMAN GIVEN FOR FREE?
Heres the new traits, all designed to fill in the gaps left behind by vanilla
Heres the laydown
The stats are self explanatory, and chosen after alot of deliberation using my skills as a certified
My goal with this mod was to rebalance all the vanilla professions in a fun way to where each profession has either a niche, or is well balanced.
?PRONE TO ILLNESS REMOVED, OUTDOORSMAN GIVEN FOR FREE?
Heres the new traits, all designed to fill in the gaps left behind by vanilla
Tech Savvy -3 | +1 Electrical | Can use generators |
Firearm Training -6 | +1 Aiming +1 Reload | |
Amateur Welder -5 | +1 Metalworking | Gets metalworking recipes |
Deft -6 | +1 Long Blade +1 Spear | |
Good Shape -6 | +1 Strength +1 Fitness | |
Excellent Shape -10 | +2 Strength +2 Fitness |
Heres the laydown
STUDENT +16 | +1 Sprinting | |
LUMBERJACK -6 | +2 Sprinting +5 Axe +1 Strength +1 Fitness | Cannot take the "Brawler" trait |
POLICE -4 | +2 Sprinting +2 Nimble +3 Aiming +3 Reloading +3 Short Blunt | |
FORESTER -8 | +1 Carpentry +2 Fishing +4 Trapping +5 Foraging +1 Long Blade | Cannot take the "Hiker" or "Former Scout" traits |
BLUE COLLAR WORKER -2 | +2 Strength +1 Fitness +3 Blunt +1 Carpentry +1 Electrical +1 Maintanence +1 Mechanics | |
BLUNT MARTIAL ARTIST -8 | +5 Long Blunt +5 Short Blunt +1 Fitness | Cannot take the "Brawler" or "Baseball Player" traits. |
WOODWORKER -6 | +6 Carpentry +2 Maintenence +1 Short Blunt | Cannot take the "Handy" Trait |
CRIMINAL -8 | +3 Sprinting +3 Nimble +5 Sneak +3 Lightfooted +3 Short Blade | Cannot take the "Jogger" or "Gymnast" trait |
COOK -4 | +2 Short Blade +6 Cooking | Starts with cooking recipes Cannot take the "Cook" Trait |
HANDYMAN -2 | +6 Maintanence +1 Carpentry +1 Short Blunt | Cannot take the "Handy" trait |
FARMER -2 | +6 farming +2 foraging +1 Spear | Starts with farming recipes Cannot take "Gardener" trait |
FISHERMAN -2 | +6 fishing +1 Foraging +2 Spear | Starts with fishing recipes Cannot take the "Angler" trait |
PHYSICIAN +0 | +2 Short Blade +6 first aid | Cannot take the "First Aid" trait |
SOLDIER -10 | +5 Aiming +5 Reloading +1 Strength +1 Fitness | Cannot take the "Hunter" or "Firearm Training" trait |
TAILOR +2 | +6 Tailoring +1 Short Blade | Cannot take the "Sewer" trait |
BLADE MARTIAL ARTIST -8 | +5 Long Blade +5 Short Blade +1 Fitness | Cannot take the "Deft" trait |
ATHLETE -2 | +6 Sprinting +2 Fitness +1 Strength +6 Nimble | Cannot take the "Gymnast" trait |
SPEAR MARTIAL ARTIST -6 | +5 Spear +1 Fitness | Cannot take the "Deft" trait |
HOBBYIST -12 | +1 to all except strength and fitness | Cannot take the "Fast Learner" trait |
ELECTRICIAN -2 | +6 electrical +1 metalworking +1 Short Blade | Starts with electrical recipes Cannot take the "Tech Savvy" trait |
ENGINEER -8 | +3 Electrical +3 Woodworking +3 Metalworking +3 Mechanics +1 Short Blunt | Starts with engineering recipes |
WELDER -2 | +6 metalworking +1 Mechanics +1 Short Blunt | Starts with metalworking recipes Cannot take the "Amateur Welder" trait. |
MECHANIC -2 | +6 mechanics +1 electrical | Starts with mechanical recipes Cannot take the "Amateur Mechanic |
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