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Mod Gateway's Profession Mod [UPDATED]

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harperers

Show some fucking respect
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i balanced it and shit. This changes all the vanilla professions and adds 1 new one

The stats are self explanatory, and chosen after alot of deliberation using my skills as a certified hydrocraft jew autist.

My goal with this mod was to rebalance all the vanilla professions in a fun way to where each profession has either a niche, or is well balanced.

?PRONE TO ILLNESS REMOVED, OUTDOORSMAN GIVEN FOR FREE?

Heres the new traits, all designed to fill in the gaps left behind by vanilla

Tech Savvy -3+1 ElectricalCan use generators
Firearm Training -6+1 Aiming
+1 Reload
Amateur Welder -5+1 MetalworkingGets metalworking recipes
Deft -6+1 Long Blade
+1 Spear
Good Shape -6+1 Strength
+1 Fitness
Excellent Shape -10+2 Strength
+2 Fitness

Heres the laydown

STUDENT +16+1 Sprinting
LUMBERJACK -6+2 Sprinting
+5 Axe
+1 Strength
+1 Fitness
Cannot take the "Brawler" trait
POLICE -4+2 Sprinting
+2 Nimble
+3 Aiming
+3 Reloading
+3 Short Blunt
FORESTER -8+1 Carpentry
+2 Fishing
+4 Trapping
+5 Foraging
+1 Long Blade
Cannot take the "Hiker" or "Former Scout" traits
BLUE COLLAR WORKER -2+2 Strength
+1 Fitness
+3 Blunt
+1 Carpentry
+1 Electrical
+1 Maintanence
+1 Mechanics
BLUNT MARTIAL ARTIST -8+5 Long Blunt
+5 Short Blunt
+1 Fitness
Cannot take the "Brawler" or "Baseball Player" traits.
WOODWORKER -6+6 Carpentry
+2 Maintenence
+1 Short Blunt
Cannot take the "Handy" Trait
CRIMINAL -8+3 Sprinting
+3 Nimble
+5 Sneak
+3 Lightfooted
+3 Short Blade
Cannot take the "Jogger" or "Gymnast" trait
COOK -4+2 Short Blade
+6 Cooking
Starts with cooking recipes
Cannot take the "Cook" Trait
HANDYMAN -2+6 Maintanence
+1 Carpentry
+1 Short Blunt
Cannot take the "Handy" trait
FARMER -2+6 farming
+2 foraging
+1 Spear
Starts with farming recipes
Cannot take "Gardener" trait
FISHERMAN -2+6 fishing
+1 Foraging
+2 Spear
Starts with fishing recipes
Cannot take the "Angler" trait
PHYSICIAN +0+2 Short Blade
+6 first aid
Cannot take the "First Aid" trait
SOLDIER -10+5 Aiming
+5 Reloading
+1 Strength
+1 Fitness
Cannot take the "Hunter" or "Firearm Training" trait
TAILOR +2+6 Tailoring
+1 Short Blade
Cannot take the "Sewer" trait
BLADE MARTIAL ARTIST -8+5 Long Blade
+5 Short Blade
+1 Fitness
Cannot take the "Deft" trait
ATHLETE -2+6 Sprinting
+2 Fitness
+1 Strength
+6 Nimble
Cannot take the "Gymnast" trait
SPEAR MARTIAL ARTIST -6+5 Spear
+1 Fitness
Cannot take the "Deft" trait
HOBBYIST -12+1 to all except strength and fitnessCannot take the "Fast Learner" trait
ELECTRICIAN -2+6 electrical
+1 metalworking
+1 Short Blade
Starts with electrical recipes
Cannot take the "Tech Savvy" trait
ENGINEER -8+3 Electrical
+3 Woodworking
+3 Metalworking
+3 Mechanics
+1 Short Blunt
Starts with engineering recipes
WELDER -2+6 metalworking
+1 Mechanics
+1 Short Blunt
Starts with metalworking recipes
Cannot take the "Amateur Welder" trait.
MECHANIC -2+6 mechanics
+1 electrical
Starts with mechanical recipes
Cannot take the "Amateur Mechanic
 
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