- Joined
- Sep 8, 2019
- Messages
- 108
- Points
- 28
Hello everyone!
This far into the apocalypse, it is more than likely your character has become ruthlessly capable at defending themselves from threats, the living and dead alike. However, there is another threat that poses serious challenges to your survivor. It’s been 12 years since people mass produced canned goods and now the overwhelming majority are either already eaten or have expired. You won’t have much luck scavenging house to house looking for food - and any you manage to come across likely would lead to a night where you’d seriously miss the old world luxury of running water.
Fortunately, many survivors have learned the necessary skills to be self-sufficient! Many of you likely have picked up basic hunting, farming, foraging, and fishing abilities. Some revered among you have learned the trade of agriculture, gingerly caring for crops and livestock. Those who have put their minds elsewhere have hopefully found communities where other people handle these important responsibilities.
As always, PZ mechanics makes it so you don’t have to mechanically eat nearly as often as you would in real life. As always, the admins encourage you to take responsibility to offset this, eating when you’d RPly be hungry and to roleplay the horrible effects of hunger if you’re unable to sufficiently feed yourself. Many of your characters might have faced the horrors of starvation over the past 12 years and might live in fear of their new community similarly devolving into famine.
Unfortunately, PZ and Hydrocraft mechanics make it very difficult to naturally obtain food. Therefore, the admin team will be taking steps to complement existing hydrocraft abilities. For instance, if you want to hunt but don’t have the necessary overly complex knowledge and skill levels in hydrocraft to do so, you can roleplay a hunting trip and potentially get the carcass spawned in for you.
Professions like butchers will be extremely important in order to quarter, prepare, and preserve the meat. Salted and dried meat and fish should be stored to help people get through winter. Excess crops should be preserved, pickled, or turned into jams as much as possible. Hopefully players will make characters with these skills and offer their services to communities, feeding the masses and contributing to the economy we’re attempting to build. If a necessary role is not filled by a player, an admin will attempt to step up as an NPC as much as possible.
But that said, we’d much rather it be done by active, engaged players! If you play a butcher, farmer, fisherman, hunter, leatherworker, or any other role vital to the sustenance of in game communities and the budding economy of the region, admins will actively work with you to provide items and skills that may be more difficult to obtain mechanically than through roleplay. Requests to utilize this feature should be put in through support tickets, either in game if an admin is online or on the forums. Of course, the caveat here is that good, engaging roleplay will be required. We’d encourage you to work with other characters within your profession to establish good business relationships and to promote that aforementioned roleplay.
Of course, mechanical gaming is still strictly forbidden and anybody caught doing so might be subjected to having their items stripped. Our hope is that this offer to work with you as admins helps offset the need for mechanical gaming and sparks roleplay related to the complexities of sustaining a community of survivors.
As a final note, this will not be a write for food kind of system. We want this to complement the in game economy, not overwhelm it. We are instituting this because the usual way players sustain themselves (looting) will be highly inefficient. Therefore, we want to create a new, roleplay based means of acquiring food that works a whole lot better than just mech spamming hydrocraft. To ensure we’re not overwhelming the system and to ensure realism, you will not be successful at every roleplay attempt. Hunting and tracking is difficult and you will find yourself unsuccessful more often than not unless you have extensive experience and use the appropriate equipment. You may even run across dangers or hostile wildlife within the woods. Crops will die or get diseased and you should have at least some OOC knowledge of how to deal with these scenarios should they arise, otherwise you will face IC consequences. Your success or lack thereof will be based on your characters expertise in the field, the roleplay you provide, and a bit of old fashioned luck.
We hope you guys enjoy it and don’t hesitate to respond with questions about what is or is not allowed.
This far into the apocalypse, it is more than likely your character has become ruthlessly capable at defending themselves from threats, the living and dead alike. However, there is another threat that poses serious challenges to your survivor. It’s been 12 years since people mass produced canned goods and now the overwhelming majority are either already eaten or have expired. You won’t have much luck scavenging house to house looking for food - and any you manage to come across likely would lead to a night where you’d seriously miss the old world luxury of running water.
Fortunately, many survivors have learned the necessary skills to be self-sufficient! Many of you likely have picked up basic hunting, farming, foraging, and fishing abilities. Some revered among you have learned the trade of agriculture, gingerly caring for crops and livestock. Those who have put their minds elsewhere have hopefully found communities where other people handle these important responsibilities.
As always, PZ mechanics makes it so you don’t have to mechanically eat nearly as often as you would in real life. As always, the admins encourage you to take responsibility to offset this, eating when you’d RPly be hungry and to roleplay the horrible effects of hunger if you’re unable to sufficiently feed yourself. Many of your characters might have faced the horrors of starvation over the past 12 years and might live in fear of their new community similarly devolving into famine.
Unfortunately, PZ and Hydrocraft mechanics make it very difficult to naturally obtain food. Therefore, the admin team will be taking steps to complement existing hydrocraft abilities. For instance, if you want to hunt but don’t have the necessary overly complex knowledge and skill levels in hydrocraft to do so, you can roleplay a hunting trip and potentially get the carcass spawned in for you.
Professions like butchers will be extremely important in order to quarter, prepare, and preserve the meat. Salted and dried meat and fish should be stored to help people get through winter. Excess crops should be preserved, pickled, or turned into jams as much as possible. Hopefully players will make characters with these skills and offer their services to communities, feeding the masses and contributing to the economy we’re attempting to build. If a necessary role is not filled by a player, an admin will attempt to step up as an NPC as much as possible.
But that said, we’d much rather it be done by active, engaged players! If you play a butcher, farmer, fisherman, hunter, leatherworker, or any other role vital to the sustenance of in game communities and the budding economy of the region, admins will actively work with you to provide items and skills that may be more difficult to obtain mechanically than through roleplay. Requests to utilize this feature should be put in through support tickets, either in game if an admin is online or on the forums. Of course, the caveat here is that good, engaging roleplay will be required. We’d encourage you to work with other characters within your profession to establish good business relationships and to promote that aforementioned roleplay.
Of course, mechanical gaming is still strictly forbidden and anybody caught doing so might be subjected to having their items stripped. Our hope is that this offer to work with you as admins helps offset the need for mechanical gaming and sparks roleplay related to the complexities of sustaining a community of survivors.
As a final note, this will not be a write for food kind of system. We want this to complement the in game economy, not overwhelm it. We are instituting this because the usual way players sustain themselves (looting) will be highly inefficient. Therefore, we want to create a new, roleplay based means of acquiring food that works a whole lot better than just mech spamming hydrocraft. To ensure we’re not overwhelming the system and to ensure realism, you will not be successful at every roleplay attempt. Hunting and tracking is difficult and you will find yourself unsuccessful more often than not unless you have extensive experience and use the appropriate equipment. You may even run across dangers or hostile wildlife within the woods. Crops will die or get diseased and you should have at least some OOC knowledge of how to deal with these scenarios should they arise, otherwise you will face IC consequences. Your success or lack thereof will be based on your characters expertise in the field, the roleplay you provide, and a bit of old fashioned luck.
We hope you guys enjoy it and don’t hesitate to respond with questions about what is or is not allowed.
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