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  • Applications for What We Become: Survivor Stories are currently on hold while we work on creating our second wave of combat tests.

    What We Become: Survivor Stories is a series of bite-sized scenarios meant to test our new and improved combat system in action! Our first wave contained 5 different scenarios, all taking place within the What We Become universe. Our second wave will contain 5 more scenarios. If you've been waiting to play on the server, now's your chance!

    Additionally, each scenario has a limited number of slots for each role in the party, as well as an overall participation limit. If you apply for a role/scenario that is already full, you will be asked to apply for a different role/scenario. You can view the number of slots remaining for the current scenario on its respective forum post, linked above.

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Guide Bounty/Mercenary Work System

MindGate

Co-Owner | Lore Goblin
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Our new bounty system will offer a new occupation, goal, and method of acquiring large amounts of coinage in return for the tracking down and capture (or killing) of dangerous individuals, both player-played and NPCs. Periodically, these will show up within a new thread on our Discord dubbed "#ingame_bounties" with specific parameters, descriptions, and backstories surrounding them.

As you build notoriety around your characters, you may eventually rub people the wrong way in the CPF or Brighton and receive a bounty on your head. If this happens, you may suddenly be the target of interest for a lot of people who used to be your friends. You can build notoriety for a whole slew of reasons ranging from committing crimes, murdering members of CPF Law Enforcement, robbing Brighton-based caravans, disrupting general rules of law, or making world-event decisions that may not be in the best interest of the respective factions.

You can approach each of these bounties however you want; lethally or non-lethally. Apprehending fugitives alive will often offer a bonus payment, whereas bringing in someone dead will prompt either a lower payment, or it staying as the base-line if a reward is pre-determined on the posters.

Payments will range in price depending on the number of crimes and potential dangers offered by the bounty itself. It can range from anywhere between 1000c to 15000c in some greater cases. By turning in bounties, you will also receive more "respect" and/or "reputation" with said factions and may be able to negotiate better prices or better contracts in the future with them.


Good luck!
 

AmongTheCold

Aka Andrew and Tucker
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Will players be able to set bounties on other players or even NPCs in this system?
 

MindGate

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Will players be able to set bounties on other players or even NPCs in this system?
Absolutely possible. You'll need to have the money on hand (unless you're going to screw someone IC) and be ready to pay them for the bounties, though. We will also be keeping it where you can only have one bounty placed on someone at a time unless the bounty itself is for a whole group of people - I will also ask that the player setting the bounty fill out a sheet similar to the one found in the in-game bounties channel on Discord. Can customize it to your heart's content.
 

Cascade

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Additionally you can feel free to hire in-game mercenaries to do your dirty work.
 
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