≫ WHAT WE BECOME: SURVIVOR STORIES APPLICATIONS ≪

  • Applications for What We Become: Survivor Stories are currently on hold while we work on creating our second wave of combat tests.

    What We Become: Survivor Stories is a series of bite-sized scenarios meant to test our new and improved combat system in action! Our first wave contained 5 different scenarios, all taking place within the What We Become universe. Our second wave will contain 5 more scenarios. If you've been waiting to play on the server, now's your chance!

    Additionally, each scenario has a limited number of slots for each role in the party, as well as an overall participation limit. If you apply for a role/scenario that is already full, you will be asked to apply for a different role/scenario. You can view the number of slots remaining for the current scenario on its respective forum post, linked above.

    Make sure to check out our latest newsletter if you haven't yet! It has lots of information about our upcoming lore, among other things.

Search results

  1. harperers

    Feedback Combat System Feedback

    This is a list of all the feedback i have: First thing, there has to be a 100% rule against any player involved in the combat also being the DM for said combat. It slows down everything way too much. secondly, the health system was not really used at all in the way it was described in the...
  2. harperers

    Vanilla Guns and Ammo

    I prefer my generic brand guns to the fancy name-brand stuff.
  3. harperers

    Hydrocraft Support Group

    i can agree with foraging being pretty ******ed, but thats not really hydrocraft's fault, it's only working with what PZ gave them. As for crafting chains and skill trees, isn't that the whole point? Would you rather make it simple to become completely self-sufficient or make strong items? and...
  4. harperers

    Hydrocraft Support Group

    i would do that if i knew exactly what everyone considered stupid, since i am used to most of it already.
  5. harperers

    Hydrocraft Support Group

    Undeniables is back up, but i'll still leave this here for any more advanced hydrocraft questions
  6. harperers

    Guide Food system

    How so? So far i have seen not a single person starve to death in the history of new dawn and gateway, and that is because even on the lowest loot spawn levels there is enough food to sustain a semi-active playerbase. Also, are there any restriction on how many things you can be proficient in...
  7. harperers

    Hydrocraft Support Group

    And then we can all have fun playing our scavenging simulator with absolutely no depth, entirely useless crafting skills, AND NO POST IT NOTES.
  8. harperers

    Hydrocraft Support Group

    Hello and welcome to Hydrocrafter's Anonymous. Whether court-mandated, or by choice, all of you are here today to seek help for your addiction. Ever since undeniables.io crashed, we have all been left with a void in our hearts that can only be filled by long crafting chains and foraging for...
  9. harperers

    The "Present" is an instantaneous amount of time equal to 0, an instant in which nothing can...

    The "Present" is an instantaneous amount of time equal to 0, an instant in which nothing can exist, and thus nothing within exists. In simpler terms, this means that what is known as the present is actually just the past.
  10. harperers

    Mod Gateway's Profession Mod [UPDATED]

    Updated again.
  11. harperers

    Corrupt a wish

    I wish to for this to be bezz's wish.
  12. harperers

    Corrupt a wish

    Granted, people can still starve to death but just do not feel hungry, thus leading more to starve to death without realizing it. I wish to be omniscient
  13. harperers

    Poll Looking for balancing suggestions on my mod

    Since the history of new dawn, I cant recall a single person starving to death. Water is available from any tap, bathroom, or sink from every house on the map. That is highly unlikely to ever run out, and when it does you will definitely have another easy source of water secured. As for slow...
  14. harperers

    Poll Looking for balancing suggestions on my mod

    Okay, given the new evidence on hemophobic, I guess we can keep it as is. Not being able to perform medical checks is also a minus on multiplayer. But what about high thirst, hearty appetite, slow healer, and weak stomach? I'm not even mentioning the traits that can be fixed with more finesse...
  15. harperers

    Poll Looking for balancing suggestions on my mod

    I would be up for lowering the trait cost by a lot, but as it stands there are so many negative traits that you can take with little effect, such as hemophobic (If you aren't playing a doctor, then this is free points), weak stomach (Rotten food always has a chance of pretty much killing you...
  16. harperers

    Poll Looking for balancing suggestions on my mod

    What do people think of removing the weak stomach trait? As it is now it is simply free +3 trait points.
  17. harperers

    Poll Looking for balancing suggestions on my mod

    Talk about your responses below. If you have any other suggestions, then give them to me.
  18. harperers

    Last Post Wins

    Creepa'
  19. harperers

    Last Post Wins

    This isnt even post game yet. Just wait till somebody locks the thread, then the game of spin-offs while the admins are distracted begin.
  20. harperers

    Last Post Wins

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