Everything written in our Build 41 FAQ posted 12/19/2021 still stands—Gateway Roleplay's applications will not be opening up again until What We Become Part II: What Remains concludes. Notes have been added to the FAQ to clarify this.
We are still deep in the development stage of our next lore and need more time to make it as great as we possibly can for you all. We also don't want to cut short a lore that's been running for nearly a year and a half for the few players that have stuck it out with us.
We're expecting to be finished with What We Become Part II: What Remains sometime in March, but that's not a hard date. It may be earlier, it may be later. So, stay tuned for the announcement on our next lore! If you join our Discord, you'll be notified as soon as our announcement drops.
We're also looking for new admins! If you're interested in joining the team, don't hesitate to send in an application here. All new admins will be added to the team once our current lore has concluded.
Thanks for your understanding!!
» This status can be cured by using the PUT YOURSELF OUT action.
» This status cannot be cured.
» This status can be cured by using a BANDAGE.
» Upon being successfully hit by an attack that deals guaranteed INFECTION damage, such as BITE or DEVOUR, you will become infected with the ZOMBIE virus.
» On an attack such as SCRATCH that has the possibility of infecting you, you will be asked to roll a D20. If you receive a roll below 10, you fail and are INFECTED.
» This state will progressively worsen and can only be cured by utilizing SERUM, an item purchasable at certain traders, recovered during events or harvested from certain enemies.
» This status can be cured through two different methods; either by removing yourself from the element causing the effect or by surviving FIVE turn-cycles after being hit with an attack.
» While bound, in some circumstances you will take FIVE points of damage every turn cycle, and in some, you will not. This will be circumstantial depending on the nature of how you were bound.
» You can use an action to escape being bound. If you are bound by something such as a NET or WEB, you will have to roll a D20 with above 10 being an escape.
» If you are being actively bound by a monster, you will need to roll a D20 against a D20 from them. If your roll is larger, you will escape.
» How you achieve this goal is ultimately up to you, but you will be playing for the opposing side from there-on.
» If you fail this roll TWO consecutive times in a row, you will temporarily lose control of your character's actions (not dialogue) and will only be able to break free once the enemy mind-controlling you is defeated.