We've given it some thought and have decided that with the current state of the lore, it's in everyone's best interest if we focus on what we have currently so that we can finish the story in a timely manner. Introducing new characters into the mix would not only complicate things, but it would be difficult for new players to acclimate considering the current player base consists exclusively of long-time players.
All currently pending applications will be processed, but the application form is closed so no new applications may be submitted.
Applications will open again closer to the release of our Build 41 lore. Info on that will be released at some point in the future, but I can at least confirm that we're making good progress with our writing and planning.
Thanks for your understanding!!
How do actions work?
» You are able to store an additional 2 points of AP at the end of your turn for a potential maximum of 8AP.
» All weapon ranges are subject to admin discretion. If your event DM decides that you are at an unreasonable distance, you will miss.
How does combat work?
» The ENGAGING PARTY will always go before the ENGAGED PARTY. Once their turn ends, the ENGAGED PARTY will go. Lastly, any NPCs (e.g. Zombies, Animals, Monsters, or Bandits) will go.
» This will repeat until one party is left standing and all other parties have either died, surrendered, went into a downed state, or have managed to successfully flee from the current on-going engagement.
» If you fail, you miss. If you're successful, you will hit and then roll another dice to determine the amount of damage to your opponent’s health pool.
» If you roll a CRITICAL SUCCESS (20), you will deal bonus damage.
» If you roll a CRITICAL FAILURE (1), you will suffer a large amount of damage and a potentially embarrassing failure.
How does cover work?
» HALF-COVER: waist-high fence, small bush, etc.
» FULL-COVER: brick wall, large vehicle, etc.
» Attacks against someone in HALF-COVER suffer a -2 to all rolls.
» Attacks against someone in FULL-COVER suffer a -3 to all rolls.
Health Pool & Armor
» This can be boosted by utilizing pieces of ARMOR. Each piece of armor will give you an additional 15 HP for a potential maximum of 175 HP.
» This can further be boosted by temporary means in the form of STIMULANTS and DRUGS.
» Armor can also be utilized on your animal pets to bolster their HP.
» You can be revived from your DOWNED state by the use of medical items with negative effects.
Pets & Followers
» All follower/pet variants of animals will pull directly from our MONSTER GLOSSARY for HP, AP, and other abilities/attacks.
» While an animal is let loose, an admin will control it as an additional NPC and have it actively hunt down members of the opposing force. These animals will not understand the concept of bullets and may be shot down.
» It is up to you to utilize them effectively and choose appropriate times to let your dog or another animal loose.
» When doing so, as long as the animal is not in critical danger, it will make its way back to you and you will regain control but be unable to utilize it for combat purposes.