Everything written in our Build 41 FAQ posted 12/19/2021 still stands—Gateway Roleplay's applications will not be opening up again until What We Become Part II: What Remains concludes. Notes have been added to the FAQ to clarify this.
We are still deep in the development stage of our next lore and need more time to make it as great as we possibly can for you all. We also don't want to cut short a lore that's been running for nearly a year and a half for the few players that have stuck it out with us.
We're expecting to be finished with What We Become Part II: What Remains sometime in March, but that's not a hard date. It may be earlier, it may be later. So, stay tuned for the announcement on our next lore! If you join our Discord, you'll be notified as soon as our announcement drops.
We're also looking for new admins! If you're interested in joining the team, don't hesitate to send in an application here. All new admins will be added to the team once our current lore has concluded.
Thanks for your understanding!!
How do actions work?
» You are able to store an additional 2 points of AP at the end of your turn for a potential maximum of 8AP.
» All weapon ranges are subject to admin discretion. If your event DM decides that you are at an unreasonable distance, you will miss.
How does combat work?
» The ENGAGING PARTY will always go before the ENGAGED PARTY. Once their turn ends, the ENGAGED PARTY will go. Lastly, any NPCs (e.g. Zombies, Animals, Monsters, or Bandits) will go.
» This will repeat until one party is left standing and all other parties have either died, surrendered, went into a downed state, or have managed to successfully flee from the current on-going engagement.
» If you fail, you miss. If you're successful, you will hit and then roll another dice to determine the amount of damage to your opponent’s health pool.
» If you roll a CRITICAL SUCCESS (20), you will deal bonus damage.
» If you roll a CRITICAL FAILURE (1), you will suffer a large amount of damage and a potentially embarrassing failure.
How does cover work?
» HALF-COVER: waist-high fence, small bush, etc.
» FULL-COVER: brick wall, large vehicle, etc.
» Attacks against someone in HALF-COVER suffer a -2 to all rolls.
» Attacks against someone in FULL-COVER suffer a -3 to all rolls.
Health Pool & Armor
» This can be boosted by utilizing pieces of ARMOR. Each piece of armor will give you an additional 15 HP for a potential maximum of 175 HP.
» This can further be boosted by temporary means in the form of STIMULANTS and DRUGS.
» Armor can also be utilized on your animal pets to bolster their HP.
» You can be revived from your DOWNED state by the use of medical items with negative effects.
Pets & Followers
» All follower/pet variants of animals will pull directly from our MONSTER GLOSSARY for HP, AP, and other abilities/attacks.
» While an animal is let loose, an admin will control it as an additional NPC and have it actively hunt down members of the opposing force. These animals will not understand the concept of bullets and may be shot down.
» It is up to you to utilize them effectively and choose appropriate times to let your dog or another animal loose.
» When doing so, as long as the animal is not in critical danger, it will make its way back to you and you will regain control but be unable to utilize it for combat purposes.